Category: oUF: Layouts
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zork's Portal Bug Reports Feature Requests
Author:
Version:
003
Date:
10-06-2009 05:28 PM
Size:
13.46 Kb
Downloads:
1,446
Favorites:
24
MD5:
Pictures
Click to enlarge
Raid
Click to enlarge
Party
Click to enlarge
Vehicle, fight
Click to enlarge
Runebar
Click to enlarge
Combopoints, vehicle
oUF Simple

Intro
Simple unitframe layout for the oUF framework. You need oUF installed to run it.

Install steps
1. Download and install oUF.
2. Download oUF Simple.
3. Unpack the "rColors" and the "oUF_Simple" folder to your AddOns folder.

How to move normal frames?
While in-game hold down SHIFT+ALT, hover the frame you want to move and start dragging.

How to move the party?
Move your mouse next to the _first_ partyframe the dragable area is around the first partyframe. Click in the dark next to the first partyframe and start dragging.

How to move the raid?
Move your mouse next to the _first_ raidframe the dragable area is around the first raidframe. Click in the dark next to the first partyframe and start dragging.

Units available
- player
- target
- tot
- pet
- focus
- focustarget
- party
- raid

Features
- aggro coloring
- debuff coloring
- combobar
- runebar
- icons (leader, raidicon, looter, resting, pvp)
- minimal memory usage
- small lua config at the top of oUF_Simple.lua

Embedded
- oUF_DebuffHighlighting

Full package
There is a full package available called Roth UI mini.
Check: Link to Roth UI mini
  Change Log - oUF Simple
003
- raidframes - DONE
- Combopoints - DONE
- Runebar - DONE
Screenshots: http://zorktdmog.zo.funpic.de/simple/

002
- Debuff highlighting - DONE
- Aggro coloring - DONE
- Party - DONE
- Icons (looter, leader, pvp, resting) - DONE
- Vehicles - DONE

001
- initial release
  Optional Files - oUF Simple
Sorry, there are currently no optional files available.
  Archived Versions - oUF Simple
File Name
Version
Size
Author
Date
002
9kB
zork
10-05-2009 02:37 PM
001
7kB
zork
10-04-2009 07:21 PM
  Comments - oUF Simple
Post A Reply Comment Options
Old 01-11-2010, 09:38 PM  
xor
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Targets portrait switch

I would also love to see the targets portrait switch sides. i figured out howto move just the picture, but i'm not sure howto align the buffs to the portrait...

Has anyone else been able to get the whole portrait moved over sucessfully?
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Old 11-28-2009, 04:43 AM  
richerich
An Aku'mai Servant
 
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Forum posts: 31
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Question: Is there a way to turn off abbreviate of the frames? So the castname doesnt get cut off (see screenshot)

http://i46.tinypic.com/r7lvkj.jpg
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Old 11-26-2009, 04:22 AM  
richerich
An Aku'mai Servant
 
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Ok, just run into a big bug... i have no problem modifying the code for my needs on all my characters... until i logged into my DK. This ONLY shows when i log into my DK and i cannot find where it should break :S

Code:
[11:19:22] Interface\AddOns\oUF_Simple\oUF_Simple.lua:313: attempt to index field 'Debuffs' (a nil value)
[C]: ?
Interface\AddOns\oUF_Simple\oUF_Simple.lua:313: in function <Interface\AddOns\oUF_Simple\oUF_Simple.lua:296>
Interface\AddOns\oUF_Simple\oUF_Simple.lua:607: in function `style'
Interface\AddOns\oUF\ouf.lua:250: in function <Interface\AddOns\oUF\ouf.lua:242>
Interface\AddOns\oUF\ouf.lua:318: in function <Interface\AddOns\oUF\ouf.lua:315>
Interface\AddOns\oUF\ouf.lua:368: in function `Spawn'
Interface\AddOns\oUF_Simple\oUF_Simple.lua:714: in main chunk
EDIT: This is the code that it says that should break it, but i haven't modified it a bit from the original :S

Code:
  --code taken from oUF_P3lim
  local function kiss_CreateRuneBar(self,unit)  
    self.Runes = CreateFrame("Frame", nil, self)
    self.Runes:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, -5)
    self.Runes:SetHeight(6)
    self.Runes:SetWidth(self.width)
    self.Runes.anchor = "TOPLEFT"
    self.Runes.growth = "RIGHT"
    self.Runes.height = 6
    self.Runes.spacing = 2
    self.Runes.width = (self.width+2) / 6 - 2
    for index = 1, 6 do
      self.Runes[index] = CreateFrame("StatusBar", nil, self.Runes)
      self.Runes[index]:SetStatusBarTexture(mytexture)
	    local r, g, b = unpack(tabvalues.runes[index])
	    self.Runes[index]:SetStatusBarColor(r, g, b)
      kiss_set_me_a_backdrop(self.Runes[index])
    end    
    self.Debuffs:SetPoint("TOP", self.Runes, "BOTTOM", 0, -5)    
  end
EDIT2: Now i found the problem... silly me, this bug happens when u comment out this code:

Code:
--kiss_createDebuffs(self,unit)
from the player style...

Just had to create a separate debuff code for the player so it doesnt overlap my current castbar and its all good
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Last edited by richerich : 11-26-2009 at 04:36 AM.
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Old 11-24-2009, 01:12 PM  
angel100780
A Murloc Raider
 
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Forum posts: 4
File comments: 63
Uploads: 11
Yes i tried that. But it didnīt work. No mana bar in cat or bear form. Donīt know enough myselfe to change the code right. Dame so i have to wait till someone does. But thangs for answering.

Last edited by angel100780 : 11-24-2009 at 01:26 PM.
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Old 11-23-2009, 11:29 AM  
zork
A Chromatic Dragonspawn
 
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File comments: 1202
Uploads: 28
Not by myself, sry. But p3lim posted a way on how to do so.

http://www.wowinterface.com/download...DruidMana.html

Advanced only.
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Old 11-23-2009, 11:02 AM  
angel100780
A Murloc Raider
 
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Forum posts: 4
File comments: 63
Uploads: 11
Hi,
is there any chance that a druid mana bar would be embeded? So that i can see how much mana i have even if im in cat or bear? That would be super.
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Old 11-22-2009, 03:10 AM  
Ferous
Stupid Like a Fox!
 
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Re: Re: Cast Bars

Code:
local function kiss_createCastbar(self,unit)
    self.Castbar = CreateFrame("StatusBar", nil, self)
    self.Castbar:ClearAllPoints()
    self.Castbar.height = 30
    self.Castbar:SetHeight(self.Castbar.height)
    self.Castbar:SetWidth(self.width)
    self.Castbar:SetPoint("BOTTOM",self,"TOP",0,5)
    self.Castbar:SetStatusBarTexture(mytexture)
    self.Castbar:SetStatusBarColor(castcol.r,castcol.g,castcol.b,1)
    kiss_set_me_a_backdrop(self.Castbar)
    --text
    self.Castbar.Text = SetFontString(self.Castbar, myfont, 14, "THINOUTLINE")
    self.Castbar.Text:SetPoint("LEFT", 2, 0)
    self.Castbar.Text:SetPoint("RIGHT", -50, 0)
    self.Castbar.Text:SetJustifyH("LEFT")
    --time
    self.Castbar.Time = SetFontString(self.Castbar, myfont, 14, "THINOUTLINE")
    self.Castbar.Time:SetPoint("RIGHT", -2, 0)
    --icon
    self.Castbar.Icon = self.Castbar:CreateTexture(nil, "LOW")
    self.Castbar.Icon:SetWidth(self.Castbar.height)
    self.Castbar.Icon:SetHeight(self.Castbar.height)
    self.Castbar.Icon:SetPoint("RIGHT", self.Castbar, "LEFT", -5, 0)
    self.Castbar.Icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
    --since the icon is no frame no backdrop possible, helper texture
    self.Castbar.IconBG = self.Castbar:CreateTexture(nil, "BACKGROUND")
    self.Castbar.IconBG:SetPoint("TOPLEFT",self.Castbar.Icon,"TOPLEFT",-2,2)
    self.Castbar.IconBG:SetPoint("BOTTOMRIGHT",self.Castbar.Icon,"BOTTOMRIGHT",2,-2)
    self.Castbar.IconBG:SetTexture(mytexture)
    self.Castbar.IconBG:SetVertexColor(bdc.r,bdc.g,bdc.b,bdc.a)
You see this in the Lua Code, change the setpoint and you're golden.
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Old 11-22-2009, 03:05 AM  
Ferous
Stupid Like a Fox!
 
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File comments: 534
Uploads: 26
Re: Cast Bars

Quote:
Originally posted by CapnKirk
Has anyone figured out how to get the cast bars seperated yet? I need only mine moved, directly below my character.
You do this through the Lua.
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Old 11-20-2009, 10:45 AM  
CapnKirk
A Kobold Labourer

Forum posts: 0
File comments: 8
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Cast Bars

Has anyone figured out how to get the cast bars seperated yet? I need only mine moved, directly below my character.
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Old 10-23-2009, 10:40 AM  
kaitjin
A Kobold Labourer

Forum posts: 0
File comments: 7
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Is there a way of changing the default colors? I love the addon but I'd like the colors darker. I did check the rest of the forums and saw nothing about this subject. Any help would be appreciated.

Thank you
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Old 10-14-2009, 07:14 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 42
Uploads: 0
Re: Re: Combo Points

Quote:
Originally posted by zork
Have you adjusted the buff icon, debuff backdrop, pvp and rested icons? [/b]
I have adjusted the following:
1. portrait
2. buffs
3. debuffs
4. debuff backdrop glow
5. castbar icon
6. pvp icon

I believe that's everything that needed to be adjusted. I didn't alter the "resting" icon since I don't see that on the target frame anyways.

I had some more time to clean up the code a bit. I went ahead and just flipped the target portrait by default without a toggle. This kept the script relatively "simple" without the extra clutter of trying to make it toggle-able.

Last edited by Tanque : 10-15-2009 at 08:22 PM.
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Old 10-14-2009, 02:55 AM  
zork
A Chromatic Dragonspawn
 
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Re: Combo Points

Quote:
Originally posted by Aesop
combobar
http://www.wowinterface.com/forums/s...ad.php?t=27704

Quote:
Originally posted by Tanque
portrait switch
Have you adjusted the buff icon, debuff backdrop, pvp and rested icons?
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Last edited by zork : 10-14-2009 at 03:07 AM.
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Old 10-13-2009, 08:28 PM  
Aesop
A Murloc Raider

Forum posts: 9
File comments: 21
Uploads: 0
Combo Points

Hi great mod, nice styling.

Would you consider making making Combo points bar a separate plug in for those of married to our our current ouf layout?

IMO , it would be a hit.

Thanks
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Old 10-13-2009, 06:19 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 42
Uploads: 0
target portrait on right

I quickly hacked the oUF_Simple lua to include a toggle that will flip the target's portrait to the right, along with the castbar icon, and repositioned the de/buffs so that everything looks tidy. Zork's code is really quite striaghtfoward that anyone can tweak it. If people are interested, I suppose I can paste my file here.
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Old 10-09-2009, 12:57 PM  
lanacan
Random, Crazy, Mental...
 
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Quote:
Originally posted by Wazman
Another vote for this - it's not a big deal, but I'm kinda picky that way. Otherwise it looks good.
Ditto
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