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Category: oUF: Layouts
Change Log - oUF viv
3.4d * oUF_Totembar support ![]() * "fixed/beautified/whatever" player's cast time text offsets * new number and name font * new default powerbar texture 3.4c * changed fontsize code to prevent a glitch on scaled frames * added an option to change raid scale * added an option to change main tank scale * changed warrior's rage color ... to something visible! Woohoo ... since power bars are class colored, this means warriors class color has changed a little 3.4b * got the wrong default setting for viewport textures uploaded, while messing around with things ... meh * slightly restructured setup, you can now change the viewport panel's overlay textures from within the setup * added Alien_BottomPanelOverlayB and Alien_TopPanelOverlayB texture (white/grey, instead of dark grey/black) 3.4 * removed DebuffHighlight from arena's target * added buffs to arena frame (up to 10) * ignore oUF_HealComm4 for player pet, ToT, focus target and party pets * changed scaling code to something that makes more sense ... 3.3 * removed oUF MoveableFrames 1.3 from the package ... you should get oUF MoveableFrames 1.4! It can now lock/unlock movement for all frames via /mvf ! * hide combat feedback text for player pet, party pets and raid * added arena frames ... since gladius bugs now and then * added an option to show/hide arena frames * added arena target frames * added an option to show/hide arena target frames 3.2 * a lot of changes, some code cleanup ... * if FilterTargetDebuffs is set to false (aka unfiltered), debuffs are a little bigger, no space in between them and color/desaturation updates properly now * changed target debuff filter from "HARMFUL|PLAYER" to "self.Debuffs.onlyShowPlayer" * changed party buff filter from "HELPFUL|RAID" to "self.Buffs.onlyShowPlayer" ... which should hopefully no longer filter some things like Prayer of Mending... *crosses fingers* * resized party buffs and debuffs to be slightly bigger * added some rune frames, based on oUF's build in runes ... * added an option to change rune textures to setup * added 4 rune textures (dRuneA, dRuneB, dRuneC, dRuneD) - they can be used for combopoints, too - if you want ![]() * added an option to disable runes (if you want to use another rune addon or whatever) * changed combopoint code to add a backdrop (zork ftw) * removed party, raid and maintank frame move functions * added support for oUF MoveableFrames 1.3, which supports moving headers (like party, raid, maintanks). It adds headers to those frames that you can move. NOTE: When you upgrade to oUF_viv 3.2 (this version), make sure you do not have "oUF_MoveableFrames.lua" in your "YOURCHARACTERNAME\\SavedVariables" folder. In order to see the headers on the screen, the users must use the slash command /mvf. The header frames are hidden by default. You can move all frames with ALT + CONTROL, but keep in mind that you NEED to unlock party, raid and maintank frames via /mvf and use those headers to move them OR they will reset their position! To lock them, type in /mvf again. oUF_MoveableFrames 1.3 is included, because I changed the keys you need to hold down to move frames, which are ALT + CONTROL (instead of just ALT). 3.1c * if FilterTargetDebuffs is set to false (aka unfiltered), debuffs that do not belong to the player are now desaturated * changed dBBorderE and made it the default buff and actionbutton border 3.1b * ToT and FocusTarget names are now classcolored * added an option to show/hide party * added an option to filter/not filter target debuffs * added some options to set viewport top/bottom size to setup * added some options to set viewport textures height for and top/bottom to setup * added some options to show/hide overlay textures for top and bottom viewport textures If anyone wants to write a "Load on Demand GUI" for the setup part, your very welcome. ![]() 3.1 * added MainTank and MainTankTarget (and MainTankToT, which is disabled by default) ... you can promote (show) or demote (hide) Main Tanks via Blizzards raid interface > right click on player * added a move frame for MainTanks which sits on the RIGHT side of the first 3 MainTank's healthbars (Alt+Control to move) * added an option to hide MainTanks ... * some tweaks ![]() * rFrameRotater(003) updated 3.0 * new default texture layout and font (as always, you can revert anything back, everything is still in the media folder) * some fixes * oUF_Smooth included (better version from zork) ****YOU DONT NEED THOSE TO RUN oUF_viv! THIS IS JUST AN OPTIONAL BONUS!**** * rActionButtonStyler, Alien_Mini (minimap), rFrameRotater included (they all match the new 3.0 look) 2.9c * added pet health and power value ("healthvalue . power value") * toc update ... *woohoo* 2.9b * some fixes for raid pets (castbar hidden, frame size fixed) 2.9 * added raid pets * added buffs and debuffs to focus * removed party targets and added party pets instead (you can disabled party pets just like party targets before, see setup) * portraits are enabled by default 2.8b * added focus target * added a little "select helper frame" to focus target, easily select focus target by clicking on it's name 2.8 * added an option to enable/disable player buffs/debuffs * added focus castbar * castbar for vehicles * combopoints for vehicles * party move frame sits on party members health values now, instead of covering the whole party, this fixes clickabilty issues for party members (you still need to hold down ALT + CONTROL and click on the health value to move it) * raid move frame sits on the left side now, instead of covering the whole raid, this fixes clickabilty issues for raid members (you still need to hold down ALT + CONTROL and click in the empty space on the left of the first group) 2.7 * added a little "select helper frame" to target of target, you can now more easily select targets target by clicking on it's name - thanks to Waverian for his help * added some more panel textures * changed aggro indicator from using a tag to texture highlight 2.6 * real oUF_WeaponEnchant support (icons are skinned) * WeaponEnchant frame is moveable via ALT + CONTROL (just like party/raid) 2.5 * new debuff highlight border for player, target and party * some tweaks (castbar, background texture changed, ....) * textured combopoints ![]() 2.4 * added an option to show/hide the AGGRO warning * replaced aggro indication code with oUF threat tag * added 4 fonts * default fonts changed (I'm on a grungy trip! ... forgive me ...) 2.3 * move frames should hide/show properly in all situations * PvP tag be gone! (I hate to see it 24/7 in BG/arena, even though I do a lot of world pvp ...) * aggro indicator for player, focus, party and raid members 2.2b * hide raidmove frame when not in raid (this will fix some interaction problems with the world frame) * hide partymove in raid (need to figure out an easy way to hide it out of a group in general, but not today ... *sleepy*) 2.2 * oUF_Ready Check support * party and raidframes are now more easily moveable, since you can show a background to help you hit the right space (you still need to click aside of the bars, however) and the size of the movable frame has been increased * raid frames also show player's status, now (dead, ghost, offline) * portraits are back, including an option to turn them on/off (error fixed that appeared when you turned them off, previously) 2.1 * party targets are back * several small tweaks (power bar bg set to sndcolor, party hides again in >5 man raids, etc.) * fixed debuff highlighting * added some basic 'grid-like' raid frames (raid frames are moveable) * added option to turn the raid frames on/off * added option to turn the raid's power bars on/off (disabled by default) 2.0 * layout changed * party is now moveable (mouseover healthtext and hold down left mouse button + Alt + Control to drag them) * new textures * some tags have changed (i.e. PvP icon hidden, PvP tag added to target name, ...) * party targets are disabled by default (need to fix positioning) * power bars are now class colored 1.2 * aura code change (cooldown spiral hidden, aura duration shown for timeleft < 60s) 1.1 * hide weapon buffs (TemporaryEnchantFrame) * aura cooldown spiral fixed 1.0 *initial release Optional Files - oUF viv
Sorry, there are currently no optional files available.
Archived Versions - oUF viv
Comments - oUF viv
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