Category: oUF: Layouts
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yleaf's Portal Bug Reports Feature Requests
Author:
Version:
1.4
Date:
05-28-2009 09:51 AM
Size:
10.12 Kb
Downloads:
1,293
Favorites:
11
MD5:
Pictures
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Target and ToT
Click to enlarge
r2621
Click to enlarge
1.3 castbar
Click to enlarge
oUF leaf
I change the layout to normal one, nothing special. So I'll not update this layout.

A simple ouf layout. You need oUF installed first.

Supports units: player, target, tot, focus, pet
If you want a raid/party frame I suggest ouf_perfect or ouf_freebgrid.

Support plugins:
oUF_BarFader
oUF_DebuffHighlight
oUF_HealComm
oUF_ReadyCheck
oUF_SpellRange
...

Thanks to: haste, p3lim, caellian, etc..
The layoutis based on oUF_p3lim.
Credit of the aura overlay texture goes to pHishr
Thanks in advance
  Change Log - oUF leaf
1.4
Move pet frame (above the player frame)

1.3.1
Remove useless codes

1.3
New look for castbar
Target debuff track (on player frame)

1.2.4
Remove the threat text, as this is a basic layout

1.2.3
remove raid frame
slight tweak

1.2.1
It's just a layout now
  Archived Versions - oUF leaf
File Name
Version
Size
Author
Date
1.3.1
11kB
yleaf
05-11-2009 02:31 AM
1.2.4
10kB
yleaf
04-24-2009 10:57 AM
1.2.3
10kB
yleaf
04-24-2009 03:08 AM
1.2.1
28kB
yleaf
04-22-2009 11:59 PM
  Comments - oUF leaf
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Old 05-14-2009, 09:14 PM  
sylvanas54
A Kobold Labourer
 
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Quote:
Originally posted by blackpandemic
"If you want a raid/party frame I suggest ouf_perfect or ouf_freebgrid."

Nice layout, tryin' this later today!
thx
very nice
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Old 05-11-2009, 11:21 AM  
blackpandemic
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Quote:
[i]BTW ; can u add a party frame [/b]
"If you want a raid/party frame I suggest ouf_perfect or ouf_freebgrid."

Nice layout, tryin' this later today!
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Old 04-24-2009, 05:33 PM  
sylvanas54
A Kobold Labourer
 
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Quote:
Originally posted by yleaf
if it wasn't casted by you, cd:hide()
o!i see ! its only for target and tot

BTW ; can u add a party frame

Last edited by sylvanas54 : 04-24-2009 at 06:45 PM.
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Old 04-24-2009, 05:32 PM  
yleaf
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Quote:
Originally posted by sylvanas54
why buffs&debuffs has no time?
can u show them
if it wasn't casted by you, cd:hide()
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Old 04-24-2009, 05:27 PM  
sylvanas54
A Kobold Labourer
 
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why buffs&debuffs has no time?
can u show them
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Old 04-24-2009, 05:26 AM  
shkm
A Chromatic Dragonspawn
 
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Re: Re: Re: Re: UI

Quote:
Originally posted by yleaf
@shkm
The addon works with any lang.
I understand that, and was essentially explaining that none of the addon's elements are in Chinese, but rather the borrowed elements of the game.

Last edited by shkm : 04-24-2009 at 05:26 AM.
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Old 04-24-2009, 03:16 AM  
yleaf
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Re: Re: Re: UI

@jokopapoulis
The texture around the action bars are made by another auther, and i'm helping her writing the bonus action button codes, but she doesn't release it on any english site...

@shkm
The addon works with any lang.

Last edited by yleaf : 04-24-2009 at 03:22 AM.
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Old 04-23-2009, 01:36 PM  
shkm
A Chromatic Dragonspawn
 
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Re: Re: UI

Quote:
Originally posted by yleaf
It's not japanese
To expand on that, all that is in Chinese (right?) are names of things. If you really want that, your only option isto go play on an Asian server .
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Old 04-23-2009, 02:27 AM  
yleaf
A Kobold Labourer
 
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Re: UI

Quote:
Originally posted by jokopapoulis
where did you find this japanese interface (layout) ui?do you have some link? i want to download the ui in picture r2621 or to see it in full action play.
It's not japanese
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Old 04-23-2009, 02:25 AM  
jokopapoulis
A Kobold Labourer

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UI

where did you find this japanese interface (layout) ui?do you have some link? i want to download the ui in picture r2621 or to see it in full action play.
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Old 04-23-2009, 01:36 AM  
shkm
A Chromatic Dragonspawn
 
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Quote:
Originally posted by yleaf
It's a hack in aura.lua (oUF core), p3lim found it.
in function updateIcon
codes here
Code:
local name, rank, texture, count, dtype, duration, timeLeft, caster = UnitAura(unit, index, filter)
--local name, rank, texture, count, dtype, duration, timeLeft, caster = 'Curse of Doom', 'Rank 2', 'Interface\\Icons\\Ability_Druid_CatForm', 5, 0, 0, 60, 'player'
Many thanks! That's going to be useful.
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Old 04-23-2009, 12:54 AM  
yleaf
A Kobold Labourer
 
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Quote:
Originally posted by shkm
Anyway, I was curious as to how you're showing test buffs and debuffs, as in this picture. I've seen it done on a few other screenshots of oUF layouts. Are you just image editing?
It's a hack in aura.lua (oUF core), p3lim found it.
in function updateIcon
codes here
Code:
local name, rank, texture, count, dtype, duration, timeLeft, caster = UnitAura(unit, index, filter)
--local name, rank, texture, count, dtype, duration, timeLeft, caster = 'Curse of Doom', 'Rank 2', 'Interface\\Icons\\Ability_Druid_CatForm', 5, 0, 0, 60, 'player'
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Old 04-23-2009, 12:45 AM  
shkm
A Chromatic Dragonspawn
 
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This layout looks pretty good, whether or not most of it is copied from other layouts. yleaf gave his credits appropriately, and most everyone who uses oUF respects haste & p3lim's work.

Anyway, I was curious as to how you're showing test buffs and debuffs, as in this picture. I've seen it done on a few other screenshots of oUF layouts. Are you just image editing?
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Old 04-22-2009, 03:33 AM  
yaroot
A Kobold Labourer
 
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Quote:
Originally posted by Caellian
The colors were merely an example...
First I apologize for copying anything without asking for permision.

Yep, the layout is based on p3lim's works, but I code a lot, not copying codes from 'every single layout on WOWI'. I used to use your color with p3lim's layout, it's cool but since I want a different and simpler one(now it's here), I modify a lot on it.
And today I've made more improvements on my work.

My english is poor, if i'm wrong just tell me.
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Old 04-22-2009, 01:35 AM  
Caellian
A Chromatic Dragonspawn
 
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Quote:
Originally posted by yleaf
Sorry for using your color without asking you
The colors were merely an example...
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